New Vignette Feature Beta Available

I have a beta of some of the new vignetting features coming in the next release of Sagelight.  

Specifically, this beta includes the new Vignette function that has quite a few new features, as well as some Vignetting functions added to the Tone Blender. 

Where to Download

If you want to try it out, it is located at (20 Meg download). You can put it into the directory where Sagelight.exe exists and run it from there without overwriting your current version.  This also works if you’re in the trial period.

The Vignette is located under “More Functions->Vignette / Gradient”

Availability of Release Version

A version will be released in the next couple weeks with this out of beta.

The new Vignetting Function Includes:

  • 5 Blending Modes (Same as in the Tone Blender: Soft, Hard, Burn, Color Burn, Hard Burn), we well as a “solid color” button (default) that, when unchecked uses a softer tone for wider & more subtle image blending (this is useful when you use both layers described below)
  • 4 Basic Vignette Shapes: Circular/Elliptical, Square/Rectangular, Gradient, and a Double Gradient (i.e. a top and bottom gradient)
  • Saturation Function tied to vignetting — you can add or subtract color with the strength based on the transparency and softness of the vignette, i.e. the colors change softly according to the size/shape of the vignette only in the areas the vignette is touching. 
  • Color Selection.  You can select any color for the vignette (as in the Tone Blender) to blend in any of the blend modes. 
  • Angle and Size/Shape Sliders.  You can change the angle of the vignette shape, which is very helpful for gradients but also useful for elliptical and rectangular shapes. 
  • Two Layers.  Saturation, Vignette Transparency/Strength, Color, and Blend Mode can be set independently for the vignette-covered area and the non-vignette area (see examples below).
  • Mouse Moves the Vignette — you can move the vignette with the mouse on the screen
  • Dockable/Undockable Thumbnail Window.  This shows the basic shape of the vignette so you can see it even when it blends smoothly into the main image.  You can also use the mouse to move the vignette around and see the result in realtime on the screen.  When Undocked, you can get more flexibility when moving the vignette by moving the mouse outside of the window (when the mouse button is down)
  • Load/Save Presets (called “profiles” currently, but will be renamed to presets).  See examples below.
  • Pre-Desaturation (“Black and White” slider) to remove color from the base image prior to any blending.
  • Post-Saturation (“Add Color” slider) to add color to the final image (after blending and vignetting is completed)
  • Full Histogram Support.

New Tone Blender Features:

  • Adds vignette shapes (Circular (default), Square/rectangular, Gradients, etc.).
  • Adds Angle and Size/Shape functionality as described above.

Some Examples


Original Image


Basic Vignette Example.  Not any different than the previous Vignette function.


Same Vignette in “Hard” Vignette Mode.


Original Image


Image with wide. “hard”-mode vignette, with some post-touch ups with the Light Blender to bring down the overly-brightened areas on the face.


Original Image.


Image after using the “Dual Gradient” to darken the top and bottom of the image.  The colors look deeper but are basically the same — the blending mode was the “Color Burn Mode” which can have such a deepening effect on colors (use higher transparency values).


Image showing the use of two layers — the vignette area is turned more golden and the non-vignette area is more blue. The “Solid Color” button was unchecked for very smooth blending.   You can load the original above and use this preset to see how it was done:


I much harsher vignette using both layers.  Here is the preset:

Some Tone Blender Examples

I found these examples while I was looking around for Vignette Examples to Post. The following were done in the Tone Blender: 


Original Image


Image after using the Tone Blender


Original Image.


Image after using the Tone Blender.


If you download it and try it, let me know how it all works.  I know of a couple very small bugs, but otherwise it is pretty solid in my testing. note: I tested SSE2 functions but did not test them on an SSE2 machine (this typically is perfunctory and usually has no issues (not testing, that is))

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